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Showing posts from November, 2019

Sprint Blog 5

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For this sprint, my job was to create better looking VFX for the spells, and create spells for the enemies that look different than the player, so there isn't any confusion. What I did for the spells was decreased the speed of each spell so they all moved around a center point, and increased the size to make a ball. I then modified whatever I needed to, mostly the color, and trails, in order to make a ball of whatever the element is. As for the enemy equivalent, I took the spells from above and made them look darker and more menacing than before. I also preceded to take the particle system, alongside some particles and put them over the enemies, so that way we can see what enemy is what element.