Posts

Showing posts from October, 2019

Sprint Blog 4

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For this sprint, I mostly worked on a lot of number crunching, planning, and a bit of art as well. The first thing I did was plan with my teammates about what to do next as we got a lot of feedback from the last playtest. We needed to make the game a lot easier than the playtest. The first thing we needed was to change the speed of the enemies, the player character and of the shoot time for the enemies and players. I had to do a lot of big, and small changed in order to get it all working, but I ultimately got it working, and had the others test out as well. I also worked on the sigil for the game, on that the programmer used to show when the player is shooting. For the most part, there wasn't to many issues with this sprint for me, but we did have a lot of issue in determining where to go as we had a lot of stuff to fix, and we did kind of tried to get it all done in one sprint.

Sprint 3 Blog

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My assignment for the last two weeks, is to create various VFX for the different spells. Throughout the two weeks, I create four different types of spells effects, Wind, Water, Fire, and Lightning. The first one I did was Fire, in which I created four images in Photoshop, then put them in Unity as a single image and put them together using Particle effects to look like fire. I then did the same thing for the other elements, for water I created bubbles through creating circles and using low opacity eraser to take out parts of the middle, then doing the same as the fire. I did the same thing for lightning and wind, though they don't look as good as the other VFX animations, so I would need to keep working on them.  What I finally did after the VFX stuff is attached them to the "bullets" to make them look like spells. The only isuue is the fact that they take a second to activate, so it looks likes it takes a second for the attack to show up on screen. This...