Sprint Blog 4
For this sprint, I mostly worked on a lot of number crunching, planning, and a bit of art as well. The first thing I did was plan with my teammates about what to do next as we got a lot of feedback from the last playtest. We needed to make the game a lot easier than the playtest. The first thing we needed was to change the speed of the enemies, the player character and of the shoot time for the enemies and players. I had to do a lot of big, and small changed in order to get it all working, but I ultimately got it working, and had the others test out as well. I also worked on the sigil for the game, on that the programmer used to show when the player is shooting. For the most part, there wasn't to many issues with this sprint for me, but we did have a lot of issue in determining where to go as we had a lot of stuff to fix, and we did kind of tried to get it all done in one sprint.